﻿using System;
using Logic;
using UnityEngine.UI;

namespace UIModule
{
    public class TestWindow : WindowBase
    {
        protected override void OnInit(object userData)
        {
            
        }

        protected override void OnInitComponent(DataInjection dataInjection)
        {
          dataInjection.GetComponent<Button>("Button").onClick.AddListener(() =>
          {
          });
        }

        protected override void OnOpen()
        {
          
        }
        
     

    }
}